HardHead Games is an independent game studio run by a couple of guys that make the games they want to play. Andrew Hardy and Greg Head love and live to play multiplayer games. Together with some friends they released World Destroyers, their first full blown game, in February 2014.
The team behind HardHead Games are all hardcore gamers. Every one of them played countless hours of titles such as Super Smash Bros and Mario Kart on the N64 as teens. In fact, Andrew and Greg started making games in high school using QBasic. After a brief hiatus called ‘university,’ the duo reunited and began making games for fun using XNA.
Andrew and Greg became serious about their venture after placing well in a few game jams. At the same time, amazing titles like TowerFall, BattleBlock Theatre and CloudBerry Kingdom had re-ignited interest in local multiplayer gaming. Andrew quit his IT job in 2011 to start making games that other multiplayer gamers would love.
Andrew is a multiplayer enthusiast to the core. As a teen endless hours were spent playing N64 with his friends. In grade 10 computer class he got his first taste of game development using QBasic. After graduating from university, Andrew started using XNA to make all sorts of multiplayer and skill testing games. When not making or playing games he can be found outside doing yoga, mountain biking, and climbing trees. The only thing Andrew is as passionate about as video games is health and fitness. He believes that to perform at your best you must nourish your body, mind, and spirit.
Greg plays a wide variety of games, tending towards games that are easy to pick up but provide a lasting challenge. His favourites are physical rhythm games: Rock Band, In The Groove, and DDR. After making a pile of celebrated QBASIC games in high school, he took a break from programming and took up an education and career in IT. With the help of Andrew and the rest of the crew, he answered the call to code and design once again, this time in a modern environment. He spends much of his non-gaming free time watching videos on the web and reading TV Tropes, while for outdoor activities he prefers speed; bikes, toboggans, and skis.
Raised by feral artists, Brenton loved to draw as a kid and spent most of school days doodling on every other page of his textbooks. Somehow he did well in school and got an actual job, but fell out of drawing. Fast forward a few decades he rediscovered his love with a gift of a crayon shaped stylus and a free tablet. Ever since then he has explored other avenues for artistic output including 3D, modelling, rendering and animation. With every day, he finds new ways to build and blow things up… virtually… NOT in real life...